Has basic side to side movement and a basic jump Signed-off-by: Ethan Wellenreiter <ewellenreiter@gmail.com>
37 lines
877 B
GDScript
37 lines
877 B
GDScript
extends CharacterBody2D
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class_name Player
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@export var SPEED = 300.0
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@export var JUMP_VELOCITY = -400.0
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func add_gravity(delta: float) -> void:
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velocity += get_gravity() * delta
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func _physics_process(delta: float) -> void:
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var vertically_held : bool = false
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if is_on_floor():
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vertically_held = true
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# handle the stuff here with if it's hanging at the time
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# Add the gravity.
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if not vertically_held:
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add_gravity(delta)
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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