Cleaning up level
Signed-off-by: Ethan Wellenreiter <ewellenreiter@gmail.com>
This commit is contained in:
parent
8a6d4bd66d
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7e8ca4b590
@ -44,7 +44,7 @@ func _process(delta: float) -> void:
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elif player.on_rope:
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print("was_on_rope")
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#print("was_on_rope")
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player.on_rope = false
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player.connection_point = Vector2.ZERO
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player.rope.clear_rope()
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@ -32,8 +32,7 @@ var on_rope : bool = false
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("restart"):
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Universe.switch_scene(2)
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elif Input.is_action_just_pressed("escape"):
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Universe.switch_scene(1)
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func add_gravity(delta: float) -> void:
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velocity += get_gravity() * delta
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@ -8,3 +8,7 @@ extends Control
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func _on_quit_pressed() -> void:
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get_tree().quit()
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func _on_main_menu_pressed() -> void:
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Universe.switch_scene(1)
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@ -43,9 +43,15 @@ text = "Credits
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Ethan Wellenreiter"
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horizontal_alignment = 1
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[node name="Main Menu" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Main Menu"
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[node name="Quit" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Quit"
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Main Menu" to="." method="_on_main_menu_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Quit" to="." method="_on_quit_pressed"]
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@ -17,7 +17,7 @@ func _process(delta: float) -> void:
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func _on_play_pressed() -> void:
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#await get_tree().create_timer(20).timeout
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print("Pressed play")
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#print("Pressed play")
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Universe.switch_scene(2)
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33
ui/instructions/instructions.gd
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33
ui/instructions/instructions.gd
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@ -0,0 +1,33 @@
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extends Control
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@onready var play: Button = %Play
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#@onready var options: Button = %Options
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@onready var credits: Button = %Credits
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@onready var quit: Button = %Quit
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_play_pressed() -> void:
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#await get_tree().create_timer(20).timeout
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#print("Pressed play")
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Universe.switch_scene(2)
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#func _on_options_pressed() -> void:
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#pass # Replace with function body.
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#
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#
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func _on_credits_pressed() -> void:
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Universe.switch_scene(3)
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func _on_quit_pressed() -> void:
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get_tree().quit()
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68
ui/instructions/instructions.tscn
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68
ui/instructions/instructions.tscn
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@ -0,0 +1,68 @@
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[gd_scene load_steps=3 format=3 uid="uid://dnqlvhal4o1vv"]
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[ext_resource type="Script" path="res://ui/instructions/instructions.gd" id="1_ifbvd"]
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[ext_resource type="Texture2D" uid="uid://b48bhtfvrv7rc" path="res://assets/background.png" id="2_oyhrc"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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script = ExtResource("1_ifbvd")
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[node name="Background" type="TextureRect" parent="."]
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layout_mode = 0
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offset_left = -28284.0
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offset_top = -28611.0
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offset_right = 95490.0
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offset_bottom = 68437.0
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_oyhrc")
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stretch_mode = 1
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 1880.0
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offset_bottom = 1040.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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custom_minimum_size = Vector2(250, 200)
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layout_mode = 2
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alignment = 1
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[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_font_sizes/font_size = 29
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text = "A/Left Arrow - Left
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D/Right Arrow - Right
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W/Spacebar/Up Arrow - Jump
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R - Restart Level
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Esc - Main Menu
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Left Mouse Click - Aim and fire swinging rope
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"
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horizontal_alignment = 1
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[node name="Play" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Play"
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[node name="Credits" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Credits"
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[node name="Quit" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Quit"
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Play" to="." method="_on_play_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Credits" to="." method="_on_credits_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Quit" to="." method="_on_quit_pressed"]
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@ -21,8 +21,8 @@ func _on_play_pressed() -> void:
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Universe.switch_scene(2)
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#func _on_options_pressed() -> void:
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#pass # Replace with function body.
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func _on_instructions_pressed() -> void:
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Universe.switch_scene(5)
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#
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#
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func _on_credits_pressed() -> void:
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@ -50,6 +50,11 @@ unique_name_in_owner = true
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layout_mode = 2
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text = "Play"
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[node name="Instructions" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Instructions"
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[node name="Credits" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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@ -61,5 +66,6 @@ layout_mode = 2
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text = "Quit"
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Play" to="." method="_on_play_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Instructions" to="." method="_on_instructions_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Credits" to="." method="_on_credits_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/Quit" to="." method="_on_quit_pressed"]
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@ -8,6 +8,8 @@ extends Node2D
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@onready var credits = load("res://ui/credits/credits.tscn")
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@onready var end_screen = load("res://ui/end_screen/end_screen.tscn")
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@onready var instructions = load("res://ui/instructions/instructions.tscn")
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@onready var current_level = -1
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@onready var current_scene: Node
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@ -23,7 +25,8 @@ func _process(delta: float) -> void:
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if (get_tree().current_scene != null):
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current_scene = get_tree().current_scene
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#print(get_tree().current_scene)
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#pass
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if Input.is_action_just_pressed("escape"):
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Universe.switch_scene(1)
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func switch_scene(sceneNo: int):
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match sceneNo:
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@ -42,6 +45,9 @@ func switch_scene(sceneNo: int):
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4:
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current_level = 4
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get_tree().change_scene_to_packed(end_screen)
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5:
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current_level = 5
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get_tree().change_scene_to_packed(instructions)
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#func start_timer(seconds: float):
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#timer_component.start(seconds)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=3 uid="uid://dojvn2guqhhel"]
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[gd_scene load_steps=24 format=3 uid="uid://dojvn2guqhhel"]
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[ext_resource type="Texture2D" uid="uid://b48bhtfvrv7rc" path="res://assets/background.png" id="1_t0pgr"]
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[ext_resource type="PackedScene" uid="uid://brhc07imuholv" path="res://player/player.tscn" id="2_fpbhy"]
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@ -45,6 +45,9 @@ size = Vector2(7, 2232)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_otqvd"]
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size = Vector2(465, 94)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7aarp"]
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size = Vector2(145, 111)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_toy5f"]
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size = Vector2(63, 52)
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@ -178,8 +181,9 @@ shape = SubResource("RectangleShape2D_otqvd")
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[node name="StaticBody2D12" type="StaticBody2D" parent="Walls"]
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collision_layer = 2
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Walls/StaticBody2D12"]
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polygon = PackedVector2Array(-1275, 621, -1265, 522, -1397, 510, -1412, 622)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/StaticBody2D12"]
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position = Vector2(-1338.5, 565.5)
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shape = SubResource("RectangleShape2D_7aarp")
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[node name="StaticBody2D15" type="StaticBody2D" parent="Walls"]
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collision_layer = 2
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